Greetings gladiators! This is a patch I've been planning for the Classic Collection for quite a while.įirstly, the most controversial arena champion in all of S&S by far is the Yeti Project! So many people have asked me to nerf him ( ie to make him easier to kill ).įixed a bug where you could not fight Big Jim Longhorn at the end of Chapter 7.Fixed a bug where gladiators could slip after the 'spare/kill' panel appeared and cause fights to glitch.Fixed bug where trivia shown in tournaments was of the Arena Champion, not regular gladiators.Fixed bug where enemy gladiators only used swords at higher levels.Fixed a bug where landing on a 'Fake Sandal' tile would still grant the player a Golden Sandal.Reduced bonus gold earned for finishing each map.Since human players can be saved now, players get XP based on where they finish instead of auto-levelling up each level.Fixed a bug where gladiators that were edited in the Adventure room were being reset to a random gladiator. However, many purists argued against that, preferring the challenge. Now the option is yours - before the fight, you will be approached by someone who offers to sell you a potion for 1000 gold. This potion will then be used to 'nerf' the Yeti Project, essentially making him a lot easier to kill.
Secondly, and probably most important of all is this : many users have brought up the issue of the games not running as fast as they could - and the reason was basically the games were designed in 640x480 (or lower) resolutions and the 'game hub' scaled them up to fit modern monitors. Because they are vector based Flash games, your computer had to work extra hard to run them (simple as they are) because they're scaling them up x4. Now, however, I've come up with a solution to play the game in other various resolutions.īy default now, the game will try to run them at 1280 x 960 (double scaled) - which on most modern computers will run the games very fast. Swords and Sandals 3, 4 and Crusader benefit from this the most. You can change this in the Settings Menu.